1. Welcome to Planet Cyrene Forum!

    You appear to be browsing cyreneforum.com as a guest user. Did you know that if you sign up with an account, you get access to all kinds of additional privileges, and are then able to join the discussions?

    Already a member? Login Now!

Bug Report Visual - SI HK110 - Props

Discussion in 'Technical - Suggestions and Bug Reports' started by Rathius, Jul 20, 2012.

  1. Rathius
    • Cyrene Pioneer

    Rathius Active Member
    Brooding

    Joined:
    Jul 3, 2012
    Messages:
    112
    Likes Received:
    43
    Trophy Points:
    28
    Gender:
    Male
    Location:
    U.S. - Kansas
    Home Page:
    I've noticed the SI HK110 does not have a proper lighting shader assigned to it. It's basically 'full bright'. As in, at night it's still fully visible as if it was making its own light.

    I also noticed the platforms hanging off the cliffs at Base Camp Epsilon also do the same thing. Stand out like a shining beacon. Cant miss em.
     
  2. Lykke TheNun
    • Administrator
    • Cyrene Pioneer

    Lykke TheNun Well-Known Member
    Roflmao

    Joined:
    Nov 10, 2011
    Messages:
    918
    Likes Received:
    546
    Trophy Points:
    93
    Gender:
    Female
    Location:
    Cyrene
    Thanks for reporting this.

    We will find out if this is in purpose or not :)
     
  3. Rathius
    • Cyrene Pioneer

    Rathius Active Member
    Brooding

    Joined:
    Jul 3, 2012
    Messages:
    112
    Likes Received:
    43
    Trophy Points:
    28
    Gender:
    Male
    Location:
    U.S. - Kansas
    Home Page:
    Position 128529, 82614, 201:
    A tree is inside-out. In technical speak, the face normals are reversed.

    When facing NW, it's the tree on the left-hand side atop the waterfall that is a little west of ARC HQ.

    And inside that waterfall cave, a lot of the seams between cave pieces are visible, you can see daylight through them.
     

Share This Page