1. Welcome to Planet Cyrene Forum!

    You appear to be browsing cyreneforum.com as a guest user. Did you know that if you sign up with an account, you get access to all kinds of additional privileges, and are then able to join the discussions?

    Already a member? Login Now!

Major Hub Issue

Discussion in 'Technical - Suggestions and Bug Reports' started by Rusty Venture, Oct 5, 2015.

  1. Rusty Venture
    • Cyrene Pioneer

    Rusty Venture Back on Cyrene
    Veggedout

    Joined:
    Sep 27, 2012
    Messages:
    483
    Likes Received:
    149
    Trophy Points:
    43
    Gender:
    Male
    Since the change in sweat price at the hub, everyone who paid the old price and T'd out without dieing can enter forever for free, and reward no tokens when killed. This is a lot of players, especially the active ones who are somehow there 24/7 like aron stone and killing him does not even reward anything when trying to keep him out of the proving grounds.

    This is a major gamebreaking issue and makes the hub unplayable except for the people who somehow manage to "be there" "playing" literally 24/7.
     
  2. Kris | Cyrene
    • Administrator
    • Moderator
    • Cyrene Staff
    • Cyrene Pioneer

    Kris | Cyrene Lo and Behold, the Fixer of Bugs Staff Member
    Cool

    Joined:
    Nov 14, 2011
    Messages:
    1,901
    Likes Received:
    2,103
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    A man of many hats and talents.
    Location:
    Chiang Mai, Thailand // Orange County, CA
    Home Page:
    Hey Rusty,

    I have investigated this and presented all my findings to MindArk, thanks for bringing this to our attention.

    Cheers,
    Kris
     
  3. Paul Jetman Masters
    • Cyrene Pioneer

    Paul Jetman Masters Well-Known Member
    Spaced

    Joined:
    Jun 12, 2014
    Messages:
    521
    Likes Received:
    390
    Trophy Points:
    63
    Gender:
    Male
    Location:
    South Yorkshire
    on the subject of those "playing" 24/7, can anything be done to make it harder or stop the afk campers? i gave up and sold my 150k tokens as it became near impossible to collect them due to 3 players always been there
     
    Rusty Venture likes this.
  4. TunerS
    • Cyrene Pioneer

    TunerS Travelling through time...
    Curious

    Joined:
    May 31, 2012
    Messages:
    637
    Likes Received:
    359
    Trophy Points:
    63
    Gender:
    Male
    Location:
    Latvia
    Society:
    Brainstormers
    Just remove the free token spawning. Since we can get tokens from killing HUB creatures, I think it should be better to focus on improving that part. Why give free money to players who are most likely using automated bots in the first place and doesn't even spend a dime in the process.

    Improve the HUB hunting and not only more players will start hunting there but also it will diminish any afkers from that place.
     
    Rusty Venture likes this.
  5. Paul Jetman Masters
    • Cyrene Pioneer

    Paul Jetman Masters Well-Known Member
    Spaced

    Joined:
    Jun 12, 2014
    Messages:
    521
    Likes Received:
    390
    Trophy Points:
    63
    Gender:
    Male
    Location:
    South Yorkshire
    i agree 100%, as long as there is enough space for lets say 10 hunters. maybe the spawning tokens could be left but changed to another colour (only new ones, not ones already collected) and used for bound (to prevent them still afking and selling) items like guns & armor, which we can use to hunt for green tokens
     
  6. TunerS
    • Cyrene Pioneer

    TunerS Travelling through time...
    Curious

    Joined:
    May 31, 2012
    Messages:
    637
    Likes Received:
    359
    Trophy Points:
    63
    Gender:
    Male
    Location:
    Latvia
    Society:
    Brainstormers
    Another idea, could even combine both - let tokens spawn but also spawn creatures in that area with a considerable aggro level so if someone will collect tokens from the ground, he will also have to kill creatures or just die. Another way to limit afk possibility.

    The thing is, it used to work fine as it is now back when there were players playing in the HUB. But now that place really is nothing more than afker heaven.
     
    Rusty Venture likes this.
  7. Murkalael
    • Cyrene Pioneer

    Murkalael Member
    Nerdy

    Joined:
    Mar 23, 2015
    Messages:
    104
    Likes Received:
    17
    Trophy Points:
    18
    Gender:
    Male
    b4 I give my 2 pec on this, what are those tokens good for outside the hub?
     
  8. Rusty Venture
    • Cyrene Pioneer

    Rusty Venture Back on Cyrene
    Veggedout

    Joined:
    Sep 27, 2012
    Messages:
    483
    Likes Received:
    149
    Trophy Points:
    43
    Gender:
    Male
    How long have you been here and you haven't read the tutorial section? :p
    http://cyreneforum.com/forums/tutorials.83/




    Anyways back on topic. There is basically the same 2 or 3 players who are in the hub literally 24/7, the area basically exists solely for those 3, who may or may not be botting (if they are not, they are a team of like 16 kids who take shifts, I have stayed up 24 hours in the hub trying to get tokens myself in attempts and they never left either. And they do this EVERY DAY it's not possibly for them to be human or at least a single human IMO)

    The hub exists solely for these 3 players. And do they deposit? No they just leech ped from you and us. There needs to be some kind of system in place to prevent botting, or at least some greater punishment for death. Maybe a 1 minute lockout of the Prooving grounds would suffice.
     
  9. Rusty Venture
    • Cyrene Pioneer

    Rusty Venture Back on Cyrene
    Veggedout

    Joined:
    Sep 27, 2012
    Messages:
    483
    Likes Received:
    149
    Trophy Points:
    43
    Gender:
    Male
    Also it appears lime green tokens are spawning above the ground, well above the ground, somewhere on the roof. I only know this because spawn is nearly broken, and I can see their shadows.

    [​IMG]
     
    Last edited: Oct 5, 2015
  10. Murkalael
    • Cyrene Pioneer

    Murkalael Member
    Nerdy

    Joined:
    Mar 23, 2015
    Messages:
    104
    Likes Received:
    17
    Trophy Points:
    18
    Gender:
    Male
    I've read but haven't found a complete list of things that can be used outside hub. Anyway my 2pec, not only for Hub but for all planet side different areas is the removal of MF implant. They could only block chips as they do with weapons / clothing...
     
  11. Rusty Venture
    • Cyrene Pioneer

    Rusty Venture Back on Cyrene
    Veggedout

    Joined:
    Sep 27, 2012
    Messages:
    483
    Likes Received:
    149
    Trophy Points:
    43
    Gender:
    Male
    Ahh, sorry if I wasn't clear in the tutorial. The coat is the ONLY thing you can buy with lime green tokens. Other then that is is just one set of clothes in different colors or a C set.


    The MF implant thing is very annoying I agree, having to buy a new inserter every time can get annoying.
     
    Last edited: Oct 5, 2015
  12. Rusty Venture
    • Cyrene Pioneer

    Rusty Venture Back on Cyrene
    Veggedout

    Joined:
    Sep 27, 2012
    Messages:
    483
    Likes Received:
    149
    Trophy Points:
    43
    Gender:
    Male
    There is the also the Turrelion armor that can be worn outside the hub that is bought with the pvp tokens but that is it, they are also not from the lime greens.
     

Share This Page