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So here are a few bugs that i found so far:
1) "Imperium Extirpater V1" is bugged. It's not working as a driller but as a finder. If you have Probes in your inventory you can just click it and it will work as a finder w/o using any Probes in a process but will still decay (~1PEC/use).
2)...
Had no problems with dire weeds but i can agree that skyshatter robots have some issues. At night period i get an insane fps drop on them (i think there is something wrong with those flames they have).
You can always increase the TT value of those token items and just add let's say Strong Sinew or some of those hides with over 4PED TT/unit as another ingredient to fill that TT up. That would not only rise the markup of other Cyrene specific hunting materials but also increase token item...
Updated my stats after 4,9k cycled. Also added earned skills and some other information from log files.
If anyone wants to get some information out of his/her log files then just PM me and I can help with that.
Good ideas but i would like to add something...
If it is possible (it is for sure but does anyone want to spend time to code it that way - that is another question) to make a part of the quest to be active on planet for 24h or even more (total playing time from all sessions) and not just...
I was so tired of hunting that i decided to explore a bit. Here are some interesting things that i find out on Cyrene.
Some interesting writings on the walls.
I saw some crabs that likes to show of their skills.
At least someone was happy to see me.
Ahh....those purple...
Looted this more than a month ago. Still hoping that i will be able to sell atleast some of these materials for a markup. Have no idea why they make materials with so high tt value. All these hides and scales with 4+ ped value...