You appear to be browsing cyreneforum.com as a guest user. Did you know that if you sign up with an account, you get access to all kinds of additional privileges, and are then able to join the discussions?
Hello,
price on the vendor for this armor is wrong.
Vendor ask 90ped shrapnel per armor part. That's 150% MU ! Usually that was 105% MU...
Is it intended to put 150% MU there ?
According to MindArk : 97% TT return (alot players got less than that TT return)
That's 96 000 ped minimum to lose for a player with a pretty decent gear. At this price, better to buy a universe wide weapon with 80%+ efficiency and still tiered.
Ok did the test myself on the pvp lootable.
I apologize, this is 100% drop rate. 1 kill = 1 Infected lungs. Just be carefull, be sure to be inside the lootable area (red icons). If you are in lootable area (Orange icons) that will not work.
Well this step is ok, Duster and Tide claws, ok too...
Oh i forgot.
I would spend 5 millions ped on this mission, if at the end i can have a ped maker weapon.
I would never spend 5 millions ped just for a weapon that will only allow me to loose ped more fast.
I use a 76.9% eff weapon actually, i bought it for 27k ped.
PVP part is not the real problem from my views.
Doing this 5k pvp kill in hub wil be cheap.
But what hurt me is the pvp kill in Volcano. This is not 1 kill = 1 point. That should be 1 kill = 1 point !
This is a PVP lootable ! This is still so stressfull to go there and you force players to go...
You can kill 5 000 time the same player. This is not kill 5 000 different players. You can do this part on hub in the proving ground, that will cost you alot less ped.
After calculation with the actual drop rate, we have to cycle around 5 millions ped (500 000$ USD) on this mission.
For a 63% efficiency weapon, bound to the planet with no clue about to use it in mayhem (universe wide event).
When high end weapon got 10lvl learning period for 80+ efficiency...