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Merfolken: 100% Cold damage **outdated info see post below**
A Quick and easy one :)
L4 Adult Merefolken - 150HP
5D - 0.82pec, Armor - 0.99pec ~ full blast of Cold on the 5D , Min, decay on the Phantom
Did a Damage test on the Merfolken Adult since it was missing on Entropedia -- 15 damage...
Update: Did some field testing today on the Tide Claws... Nearly certain they have a damage distribution of 2/3 Cold and 1/3 Impact.
Notes:
Apparently the decay algorithm used in Entropedia's Armor Adviser is a bit off and the problem probably scales with more damage absorbed. It can still...
L26 Young Empis Wasp - 850HP
5D - 0.00pec , Armor - 2.05pec
2.05 decay is equivalent to 34.5 damage absorbed.. Since there is no decay on the 5D, we rule out cut, stab, cold. pen, and acid. This leaves us with Impact, Burn, and Electric (and the 1 shrapnel lol) ... Burn and Electric together...
As the title suggests, I am wondering if there is a current use for these..
I have about 85 peds TT of the low grade motion sensor I am looking to sell and/or use in craft.
Thanks in advance, :)
~008
Agis, there certainly is 50%-100% damage on Cyrene, the only thing that is "different" is that some mobs on Cyrene have 2 (or more ) different attacks. These mobs are more the exception than the norm as well, certainly not all mobs on Cyrene are doing multiple attack types.
All of the various...
Ok, I see that you got 0 decay on the 5d on Drill bots, as it offers stab but not burn that's perfect. I will update Entropedia and set drill bot damage types to 50% impact and 50% burn to start off (It can be fine tuned later on or at any time)
About the rest of your data, you are hitting...
Ah, now we are talking :) .. Nice initiative Agis, I have been slowly adding a few things here and there as i discover them to Entropedia and have thought of starting a log of sorts to let the community know when i update things on there. maybe i will run a list of the things i have added...
Seems the server area where the scout bots are found N of the Marsh tp is , inconsistent at best.. I crashed a ton of times there and some instances where my settings weren't being saved between crashes.. I saw on Agis notes he said the same here.
Some of the mobs are getting too close when attacking which is causing repeated crashing.. One very bad one is the Duster Hunter (while the other Dusters seem ok). Am also now having problems on the Scout drones.
Fantastic work Agis :goodbee:
Thanks to your info, I was able to find a mew mob to report..
at the Aerial base outskirts TP there is a Imperium (mob) base.. we had a few hunters there and were able to work the spawn down a bit (but not to 0) after that time a L7 Imperium Officer shows. I...