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[Proposal] New stats in proving

Discussion in 'Technical - Suggestions and Bug Reports' started by krasko, Feb 15, 2017.

  1. krasko
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    krasko Well-Known Member
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    HP 250
    2x DMG on all weapons.
    ================
    Above will justify 2x single drop on tokens stack.
    Will get closer to real pvp.

    Long blades and optics as an addition would be great too.
     
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  2. Lilmc | Cyrene
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    Lilmc | Cyrene Former Official of the greatest community. Staff Member
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    Hey Krasko,

    Thanks for the suggestion. The Hub is one of my main focus and I will be sure to consider the stats you provided.

    - Lilmc
     
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  3. Justine
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    Justine Well-Known Member
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    Maybe some vendor where we can buy buffs with lime green tokens and buffs will be removed when you leave the hub. That would be fun too :)
     
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  4. Lilmc | Cyrene
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    Lilmc | Cyrene Former Official of the greatest community. Staff Member
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    That's a good idea, not sure what we will be able to do when using that means of obtaining the buff. We will look into it further and see what options we have.

    - Lilmc
     
  5. krasko
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    krasko Well-Known Member
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    By the way there are some buffs (pills) you can by from vendors.
    Not sure if it worth the tokens.
    Sitting there long before MA's pharmaceutical expansion. :D
     
  6. Justine
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    Yes i know, but hard and not worth to get. And its skill pills :(

    The idea is to buy pills with lime green tokens, with all existing buff but we can only use them in the hub ^^
     
  7. San
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    San Sandal San Tolk

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    Everybody would be forced to buy them to keep up.
     
  8. krasko
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    krasko Well-Known Member
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    Currently you can use pills in hub.
    For any other buff like divine intervention for example, you just have to apply outside the hub.
     
  9. Justine
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    Justine Well-Known Member
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    That will create a better market for lime green token :)
    Better market mean more pple in hub.
    More pple in hub mean more fun in pvp area.
     
  10. krasko
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  11. San
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    Under the premise The Hub was designed, this is actually a bug. Or rather an oversight, since all these things were introduced later and every time this happens requires reaction.
     
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  12. San
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    I have my doubts about that. First is a dislike for having no choice, then it adds nothing to the game except making it more expensive. I don't think the playerbase will honour this with increased activity.
     
  13. Lilmc | Cyrene
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    Hey everyone,

    I will be keeping close eye on this thread and see what we can do.

    - Lilmc
     
  14. Hec
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    Hec Active Member
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    Not like hub unless Cyrene devs found a way for players to magically PvP Solo?!. :headscratch:

    So reading all MA's bulletins for BS state:

    * it's a solo instance
    * some type of assault course
    * has multiple levels per course
    * it'll be timed (must destroy all mobs)
    * prizes only for finishing the course
    * extra prizes for those on leaderboards ("weekly leaderboard"/"Tournaments?")
    * all players have same skills/equipment/ammo
    * Old school gaming where finishing the fastest wins.
    * EU wide, immediate/instant access via UI (like mission galactic)
    * Feb 28 release is prototype (read: Alpha stage game development)

    MA REMOVED>* EU avatar will gain skills by playing BS (regardless if course finished?)<REMOVED


    Can see more info regarding BS at
    http://www.planetcalypsoforum.com/f...and-Feedback&p=3555994&viewfull=1#post3555994
     
    Last edited: Feb 16, 2017
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  15. krasko
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    Thanks for clarification. :)
     
  16. Hec
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    Hec Active Member
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    YW & updated post above, I "removed" the skills info because MA edited their post with:

    " **EDIT**
    An earlier version of this article stated:

    Although skill-levels are standardized within the Battle Simulator, your Avatar still gains skills via Battle Simulator activities. These skill increases are applied to your Avatar after exiting the simulator instance.

    This was a miscommunication. The initial prototype release of the Battle Simulator will not reward participants with skills; however skill rewards may be considered in the future.
    "

    http://www.planetcalypsoforum.com/f...ulator-Format-Objectives-Release-and-Feedback
     
  17. krasko
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    As Justine said wider usage of lime green tokens will wake up the interest and will add some value to market price of tokens.
    However the place is intended to be a pvp trainer and must be closer to reality.
    Maybe some outside purchases for player motivation, and equity inside.

    I want it to bee similar to this from dynamic point of view:
    Players must be motivated to fight, but still keeping it a low cost way to have fun on Cyrene.

    You should agree that having only the coat missions will not make it any better.
    Appreciate constructive criticism, but the idea is to gather suggestions that PP may use to improve the place.

    Not sure when you last visited hub, but ATM is boring AF.
     
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  18. Lilmc | Cyrene
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    Hey Krasko,

    I understand completely how it feels empty and nothing to do. As I mention previously the HUB is one of my main focus, my ultimate goal is to have high traffic and lots to do. However, it's on our internal road map and not a top priority. The feedback regardless how critical it may be is very valuable to help form the HUB in the near future.

    - Lilmc
     
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  19. krasko
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    krasko Well-Known Member
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    Hey Lilmc,
    I do appreciate your efforts in this direction.
    Fully aware it will not going to change in few days. :)
     
  20. Rusty Venture
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    Rusty Venture Back on Cyrene
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    The issue of pills being able to be used in the hub is that something that is an exploit or a feature? Same goes for divine intervention chip, more hp pill, reload pill, speed pill, etc, these give advantages in the hub.
     
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