Take note that the mobs you cant scan are NPC mobs part of the Cyrene Systems, they will gain more damage and hp as the spawns are hunted, cause they also evolve , at the moment they are like noob players but as you the players unlock upgrades for NPC spawns , Take no note of the Level of Mobs, as most NPC spawns on Cyrene will have variable HP depending on the activity of the hunters on Cyrene, I assume these mobs will get more difficult as they progress in the Evolutionary Stage, at the moment they are about as clueless on Cyrene as we are, but we will all learn as these NPC Mobs are actually colonists as well on Cyrene.
These mobs presumely in the Evolutionary Stage are as follows.
Duster
Imperium Soldiers
Fenrus Legion
Scout Bot 779 (Mining and construction engineers)
Merefolken
Swamplurkers
Zyn'Dos Pioneers
Zil'Zik
Red Molten Golems (maybe)
Living Vortex (maybe)
The above mobs will eventually become our friends , allies or enemies dependent on how you treat them and they treat you but atm we are working for ARC so at this stage they are our enemies.
there will be more on the Hard Launch were the races who live in the sky will start to show there faces after the force fields are down on the sky cities
All the mobs on Cyrene as of today are all listed in my Hunting Spawn Locations Guide on the other thread
Cheers
Agis McKracken
NB : This is my interpretation of how the Cyrene Evolutionary Engine works and not necessarily fact.