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Cyrene Maze Map

Discussion in 'Maps and Locations' started by Rusty Venture, Sep 22, 2015.

  1. LadyMichelle
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    LadyMichelle Member
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    jumping when going around the corner seems to help right where the line is. I had to try twice but it worked. Thanks for the suggestion.
     
  2. Paul Jetman Masters
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    Paul Jetman Masters Well-Known Member
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    np, im glad it worked. hopefully the fix is just a bigger start box
     
  3. Rusty Venture
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    Rusty Venture Back on Cyrene
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    I never got this issue a single time, or any issue whatsoever regarding the maze.
     
  4. Brainiac
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    Brainiac New Member

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    I know it's been a while for this but I'm having this issue now. It doesn't register that I am in the maze. I tried jumping like suggested and reclogged but it doesn't seem to have been fixed yet.
     
  5. Kris | Cyrene
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    Kris | Cyrene Lo and Behold, the Fixer of Bugs Staff Member
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    Hey guys,

    We weren't able to re-create this issue, however, we have tried to make improvements to this mission which should resolve this issue for players involved.

    Cheers,
    Kris
     
    jetsina likes this.
  6. jetsina
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    jetsina Active Member

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    I'm not on Cyrene now, but can say it used to be that the trigger was about 5m into the maze and some kind of sound as recognition, so that is the place to be 'jumping around', I suspect. Using the hammer for extra speed I was quite able to get top points for my finishing times to the X.
    Maybe Kris could be more helpful by saying what the improvements actually were, or is it a secret?!
    Don't get me wrong, I like that he posted above, but it is one of the annoying things that some people seem to have in their character to keep workings a secret. I have that in part myself, so I do understand.... but it is often unhelpful in problem-solving in a team.
     
  7. Kris | Cyrene
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    Kris | Cyrene Lo and Behold, the Fixer of Bugs Staff Member
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    Hey jetsina,

    It's nothing secret, more boring in my opinion, but I can share a bit:

    Adjusted area size for both the maze entrance and maze completion detection area.

    Double checked quest flow nodes to see if there was something that would cause this (possibly the timers).

    Try again to see if the issue is stil bugged / recreate the issue.

    Hope this helps =)

    Cheers,
    Kris
     
    jetsina and Hec like this.
  8. Brainiac
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    Brainiac New Member

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    worked fine today.
     
  9. jetsina
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    jetsina Active Member

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    Certainly not boring for me Kris. I'm glad it now works for you Brainiac!
     

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