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Wish List merfolken mission and arrival point from space

Discussion in 'Technical - Suggestions and Bug Reports' started by harmony, Jun 28, 2012.

  1. harmony
    • Cyrene Pioneer

    harmony Well-Known Member
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    Hi,

    today i stopped by for a short visit and came up with two things that i would like

    When i fly to a planet i usually jump out of the vehicle, drop down like a brick, die revive and head over to terminals and closest teleporter. I would really like the revive where it is now to have a teleporter, so that i don't have to walk this far (yes yes i'm lazy)

    Secondly i was doing the merfolken mission and lord psycidon spawned for me, when i headed over another player killed it. So what do i do now, wait for some poor other player to come along and kill their lord psycidon? Maybe it will spawn again, didn't want to wait, but it might upset newer players that spend a lot of time trying to kill scouts and avoiding the other ones.
     
  2. jetsina
    • Cyrene Pioneer

    jetsina Active Member

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    I put in the idea of a mini event circle or box around psycidon and the other one, that just the spawner can enter, maybe by getting a ticket in his/her inventory or so with a matching event number that is time-limited.
    I know it seems like a lot of bother to design that in, but otherwise players will be upset if it is left as it is I feel.

    Maybe those small areas should generally be off limits, so that avatars don't get thrown out when another player triggers a spawn there... (unless the throwing out can be made into a gentle push instead of a revive...)
     
  3. Svarog
    • Cyrene Pioneer

    Svarog A pixel guy
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    It won't, I once kept shooting merfs for over a hour after mine Lord was killed (it was 3-4am MA, so no other players did come).
     
  4. Xeno
    • Cyrene Pioneer

    Xeno New Member
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    If someone kills your Lord, cancel the mission, leave the area and come back again, worked for me after mine was stolen from me by * name on my pk hitlist ><,
     

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