1. Welcome to Planet Cyrene Forum!

    You appear to be browsing cyreneforum.com as a guest user. Did you know that if you sign up with an account, you get access to all kinds of additional privileges, and are then able to join the discussions?

    Already a member? Login Now!

Mini Patch / Armor NPCs Megathread

Discussion in 'General Discussion' started by Kris | Cyrene, Dec 9, 2020.

  1. Kris | Cyrene
    • Administrator
    • Moderator
    • Cyrene Staff
    • Cyrene Pioneer

    Kris | Cyrene Lo and Behold, the Fixer of Bugs Staff Member
    Cool

    Joined:
    Nov 14, 2011
    Messages:
    1,901
    Likes Received:
    2,103
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    A man of many hats and talents.
    Location:
    Chiang Mai, Thailand // Orange County, CA
    Home Page:
    I'm preparing a response for this thread, but I'm going to move this one to the June 1st bug report one here:

    >>LINK<<
     
    Shawna | Cyrene likes this.
  2. Kris | Cyrene
    • Administrator
    • Moderator
    • Cyrene Staff
    • Cyrene Pioneer

    Kris | Cyrene Lo and Behold, the Fixer of Bugs Staff Member
    Cool

    Joined:
    Nov 14, 2011
    Messages:
    1,901
    Likes Received:
    2,103
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    A man of many hats and talents.
    Location:
    Chiang Mai, Thailand // Orange County, CA
    Home Page:
    Hey pho_fire,

    I appreciate you giving out a bit of your backstory to me (and other participants of this forum).

    The armor plates ended up a bit different than intended, but I think could still make a good pairing.
    It's difficult to keep the mission information up to date, and when searching you find everything related to it, I'll see about some kind of consolidation post.

    Yeah, I assume he’s referring to the Cyrene Collectibles made from the Blueprints used in the upgrade missions.

    I’m glad there’s no complaints with it, in general players seem to be glad it’s here and working well.

    This is really something to think about for us, normally the split is: between new (to the game) players and existing Entropia players that are playing on Cyrene. The new players have a starting path, and existing players seem to jump into places where they feel they can fit skillswise.

    For a long time we’ve had A.R.C. Faction Badges, but it’s a slow grind. Something that we’re looking at is a “catch up” mechanic if you have less than X badges there can be some special missions that will catch you up some amount of them near to where the average player is at but it’s just an idea.

    I’ve also seen players who have sold their NPC access, but that’s more of a work around than a solution.

    Of course, this was very eye opening to read. It’s part of the equation that we haven’t fully examined, but it should be looked at and addressed in a way that doesn't hamper players already in the system, nor hinders new players entering in, but it's not an easy solution.

    Thank you for your feedback and information.

    Cheers,
    Kris
     
  3. Vulkana
    • Cyrene Pioneer

    Vulkana Cyrene Crusader

    Joined:
    Nov 5, 2018
    Messages:
    34
    Likes Received:
    53
    Trophy Points:
    18
    Society:
    Valhalla
    You really should NOT make a "catch up"-mechanism to A.R.C Faction Badges. Those who have a lot of them have been paying their time and peds to get them. Handing out badges to newcomers is a slap in the face to those who did the hard work. Anyone can grind 1000+ A.R.C Badges if they have a 5+ month horizon (it's not long - and for 600 badges one needs barely 3 months, tops! One gets access to great armor sets for tt prize at 200 and 500 badges also). For those who are too lazy, they can pay players with a lot of badges to make them high-end plates. It just seems like a fair deal.
     
    Thanatos, Spawn, Curd and 1 other person like this.
  4. Aryana Ary Softheart
    • Cyrene Pioneer

    Aryana Ary Softheart Active Member
    Busy

    Joined:
    Jan 9, 2019
    Messages:
    135
    Likes Received:
    97
    Trophy Points:
    28
    Gender:
    Male
    Occupation:
    Project Manager
    Location:
    Arlington, Texas
    Society:
    The Knights of Entropia

    I'm with this post! A "Catch-Up" mechanic is a slap in the face to those that stuck with the grind. If someone wants something from the arc vendors, or to create the plates, then they should employee those people that have already received the appropriate amount of arc badges. Consider an example the Greater power crystal... there is no catch up mechanic for those that completed the quest up to the stage of the creating Greater power crystal... lesser/weaker crystals did not fall for an extremely long time, but people are working with the owners of Greater power crystals to complete their HK quest.

    I repeat, a "Catch-up" mechanic would be an insult to those that have paid and worked towards ARC access...
     
    Curd, Spawn and Thanatos like this.
  5. Kris | Cyrene
    • Administrator
    • Moderator
    • Cyrene Staff
    • Cyrene Pioneer

    Kris | Cyrene Lo and Behold, the Fixer of Bugs Staff Member
    Cool

    Joined:
    Nov 14, 2011
    Messages:
    1,901
    Likes Received:
    2,103
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    A man of many hats and talents.
    Location:
    Chiang Mai, Thailand // Orange County, CA
    Home Page:
    Hey guys,

    I wanted to touch on this part about A.R.C. Badges a bit:

    &
    I know that we said it was something we were considering, however based on our internal discussions as well as feedback we’ve received here and in game, there are no plans for a catch up mechanic.

    From a design standpoint, it’s quite tricky to design content for Entropia at times due to the large skill gap between players. The A.R.C. Badges, in particular, were designed in a way to be accessible to the most players on Cyrene. I understand that for higher level players this can feel tedious to put this time in.

    In the development of Cyrene, there’s been a lot of ideas that get discussed internally, often for a long time, before they get shared and implemented into the game. It’s very difficult to change things once they are already in the game. This is doubly so in Entropia Universe, and we don’t want any players to feel slighted by any changes/adjustments/improvements to current systems on Cyrene.

    To reiterate, there are no plans for a catch up mechanic for A.R.C. Badges. For the foreseeable future the development for A.R.C. content will be missions and rewards for players with varying amounts of A.R.C. Badges.

    I want to thank everyone for their feedback.

    Cheers,
    Kris
     
    Spawn, San, Shawna | Cyrene and 3 others like this.
  6. Sub-Zero
    • Cyrene Pioneer

    Sub-Zero Active Member

    Joined:
    May 2, 2012
    Messages:
    193
    Likes Received:
    81
    Trophy Points:
    28
    Gender:
    Male
    There needs to be A.R.C faction badges you can grind for different player levels.
    A good example for missions is from Arkadia moon. You can choose between one mission, low level, medium and high. Each level has a specific maturity range, so it's harder the higher you go.
    Same could be added for a.r.c faction badges, you can still reward same amount for each level and you can limit so you can only pick low, medium or high level a day. The point is to add a bit of flexibility and so it's less boring for players at higher level.

    As in catch up I don't think it's a bad idea. Perhaps implement similiar thing like calypso dailies. Chance to get bonus daily for hunting/crafting that rewards a.r.c faction badges. On calypso the bonus daily gives 20 daily tokens, same could be for a.r.c faction badges.
     

Share This Page