TunerS
Travelling through time...
Decided to report this just in case you forget to fix that before full launch.
The thing is...Merfolken Scout and Elite both attack with normal melee creature range so they come closer to player when attacking. Merfolken Grunt on the other hand decides to stop like 10m-15m away from player - it's frustrating when hunting with melee weapons as I have to go forward to attack it. It would be fine if they all had ranged attack but clearly other two maturities are fighting in close combat.
And two other things related to Merfolkens but those were already reported by other players quite a while ago. Would be nice to adjust HP on Elite as he have like 500HP or something but Grunt have probably only 100HP (still can't scan those creatures so can't be sure). Also Scout is L6 but Grunt which is stronger is only L5 so that should be fixed too.
And one more - I don't know if you made that in purpose or if you even know about it but at the moment we can do 2 Merfolken daily quests at once - 0/20 and also one of area related.
The thing is...Merfolken Scout and Elite both attack with normal melee creature range so they come closer to player when attacking. Merfolken Grunt on the other hand decides to stop like 10m-15m away from player - it's frustrating when hunting with melee weapons as I have to go forward to attack it. It would be fine if they all had ranged attack but clearly other two maturities are fighting in close combat.
And two other things related to Merfolkens but those were already reported by other players quite a while ago. Would be nice to adjust HP on Elite as he have like 500HP or something but Grunt have probably only 100HP (still can't scan those creatures so can't be sure). Also Scout is L6 but Grunt which is stronger is only L5 so that should be fixed too.
And one more - I don't know if you made that in purpose or if you even know about it but at the moment we can do 2 Merfolken daily quests at once - 0/20 and also one of area related.